Friday, January 31, 2014

Interactive Storytelling

For this creative project, I am thinking of ways that stories could change if certain elements were added. I suppose I can start out with the classic "Three Little Pigs" story. There are a lot of different ways that this story could have played out differently had there been choices to make. I have come up with a few ideas as to how things would play out.

To start, the pigs could all have different options as to what their houses are built out of. The selection may include the classic straw, sticks, and bricks. In addition to those, there could be other choices such as logs, dirt, glass, stone, and metal. I cite the part of the reading about Adam and Eve, where Eve had multiple fruits she could take from the tree. Also, I can really cite Minecraft as an inspiration for the actual housing materials.

Next, the pigs could have some different dialogue options when the big bad wolf decides to swing by. They could say different things in order to persuade the wolf to leave, intimidate the wolf and scare him away, or cause the wolf to attempt to blow the house down (maybe there could even be some different options for the wolf as well. I will discuss this later.) The part of the reading that inspired this was in the section that involved a more interactive story of Adam and Eve when was Adam having the option to refuse Eve's offering, which is essentially saying something else. For outside inspiration, I can say that most role-playing games have this sort of element in them.

One more idea I had was to give the wolf different options as well. Instead of always blowing the house down, maybe he could attempt to blow it up. Maybe he could smash his way in with a hammer. Maybe he could break down the front door. All of this discussion of breaking things brings part of the text to my mind. "'Film is monolithic, like a block of salt,' [Roach] says, and for interactivity to be possible, the monolith must be busted up into fine pieces." A traditional story can be thought of in this way as well. If one wants to give a story more interactivity, it needs to be broken down into manageable pieces.

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